Posts Tagged ‘opensim

11
Dec
08

night, day 10

day10_001

It is now the night of day 10. i am tired. i didn’t expect the incredible effort of expending social energy towards people literally all day every day. from when i wake up to when i go to bed, i have people coming in rl or sl, knocking on the door or sending me an IM. It is actually tiring now, maintaining one or more conversations, all the time. We’ve had lots of interesting visitors in the last few days because of the Cinegrid conference, but it hard being on public display for so long. As someone said the other day, it can feel like the “Dog and Dragon Show” (as opposed to pony).

Today at 7pm I had some friends here, and I asked someone to leave the physical space because public hours were over. He proceeded to stay for about 5 minutes more and it really bugged me. Obviously, I’m tired and grumpy.

But it was wonderful to see mary and nikki. I was sooo happy that they stopped by.

Last night, as I said in my earlier post, were again, amazingly fun. I went to some of the places on Koinup’s list of top 10 places of the week. First we walked around a winter wonderland of reZone, which is a very nice build. The music, the water and all of it are very soothing, which is what I need right about now.

After that, Calder invited my to MyBase, the new Air Force base in Second Life. At first, I was so disgusted to see more United States jingoist propaganda crap reproduced in second life, with the music and all, but then I quickly realized what fun we could have there!

We burned the flag, we setup our own Air Force posters that said “Join the Air Force: Travel the world, meet exitoc people and kill them”, we set off rockets (much better than the rockets there help up by sticks), we had a jolly time, doing just what we would want, using virtua worlds to realize our dreams. Thank you air force! LOL…

After one last dragonball Z shot into the heart of darkness, we went on our merry way. It was late by then, and tired we went with Hibiki Ochs to see the Beat Cafe and art exhibits at the University of Columbia in Chicago, which are amazing and you should check out.

Today’s panel with Brian Holmes and Rubaiyat Shatner on “Biopolitics and Second Life, The Challenge of Imagining New Worlds” went great, and is pictured above. Since Brian had a slower machine, we just used text, which turned out to be more democratic anyway, since everyone could chat together. I’ll post the chat log soon.

Now I’m just happy to relax for a bit and write this blog post. Looking forward to the home cooked soup brianna brought me this morning! Oh, and Dr. Dominguez brought Ze by today, which was also wonderful. Ze is Ricardo’s little boy, I think he is about 2 now? He liked the dragon a great deal and immediately began making up reality bending stories about it, and the magical scroll he found on the floor, and the pokemon stick he found outside, all made better by his new dragon force power.

day10-2_003

Good news came tonight in the form of an SL photomodel, Callie Cline,  who IM’ed me to say that she thinks my project is interesting and she wanted to take a picture with me. Apparently she was the first avatar to get a modeling contract for a RL company, pontiac. Interesting, but her contract is up now. Still, she makes great clothes and she told me that the dr dobbs story about my (a repost of the calit2 one) and the city beat article were headline news on the front page of secondlife.com. That’s good news. Although since we were discussing the problematics of one corporation running SL and the need for more opensim servers at our event today, its a bit ironic. I was also very happy about Frank’s Waag Society blog post, since they do such fascinating work.

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16
Aug
08

The Ethics and Politics of Synthetic World Interoperability

My series of posts at Augmentology are now all up! We posted part 3 today. You can read it here:

[Warcry for Birthing Synthetic Worlds, Part 3 @ Augmentology.com]

It was a real pleasure collaborating with Netwurker Mez! And the discussion it spurred on the nettime list was also really interesting.

Part 2 went up last week and there was a really provocative comment from Dusan Writer about open source and the economics of SL. Apparently, she disagrees with my claim that we should find new models for making money in SL besides copy restriction. I responded, but I hope I didn’t inadvertently kill the conversation. Its curious to me that there were a lot more comments to part 1.

I’d love to know what more people think of these posts, so leave a comment! Hopefully it’ll help spur the growth of the metaverse and spur new efforts towards more interopability and openness, which I think is critical for synthetic worlds to grow!

These posts were a new kind of thinking about SL for me, trying to look at a broader overview of Synthetic Worlds instead of phenomenologically describing my own experiences and thinking about the subtle working of those, like I tried to do in my earlier posts. I think, though, that a mix of both is needed, so I plan to continue to mix it up. I’ve got a few big ideas in mind for future posts, so we’ll see if I put them over at augmentology or just keep posting here… I guess it depends on their schedule and my energy level for writing! Anyway, I really love writing about SL and discussing it with people, so thanks to everyone who’s reading and commenting!

01
Aug
08

_A Warcry for Birthing Synthetic Worlds_

My first article on Augmentology.com went up today! Mez invited me to write some articles for them, and I’m very happy to be included in their site, because the writing there is so interesting, and has affected my thinking about synthetic worlds a great deal.

Here’s a snippet…

“…I would argue that we are currently at the AOL stage of synthetic world development; beyond the stage of university and military applications but mostly dominated by one or a few corporations (think: AOL or Compuserve as roughly parallel to Linden Labs, Blizzard)….”

Read more @ _Augmentology 1[L]0[L]1_

26
Jun
08

Virtual and Actual Politics in Second Life and out

Update: The folks at Second Life Left Unity also dropped us a line, they describe their project as “The SLLU seeks creative, non violent means to foster revolutionary social dialogue via the virtual world platform of Second Life.”

This video shows a really interesting phenomenon, virtual political tactics, specifically griefing from SL, being reproduced in real life against real political figures.

http://secondlife.reuters.com/stories/2008/05/20/garry-kasparov-targeted-in-real-life-repeat-of-the-anshe-chung-incident/

there are lots of political issues in SL:

– land ownership, linden labs recently stopped selling land to try to control the prices of land in SL, which have dropped dramatically

– RL mega events like the world economic forum

– RL entities like the border patrol training in SL

– SL people sufering political repression in RL, like Eshi being deported from the US after her husband died

– Prim limits, limiting the complexity of avatars (i wish i could find the link for the page that said “you can take my land but you can’t take my designer shoes!”)

– the huge debate about PG restrictions around the linden’s official 5 year birthday celebration

– Enforcing copyright on virtual objects, enforcing the DMCA

– RL corporations like Coke’s happiness island (somehow, killing colombians doesn’t make me happy). This video is hilariously disturbing, it says “the essence of cocacola: refreshment, joy, unity and experience”

Here’s a slightly different view:

Which of these are most interesting and relevant to you? Are there common threads or factors here or points of intersection? It seems like the overriding question is: will SL be a space for residents to create the utopias they can imagine, or will it be just another corporate advertising venue? Although dichotomies like that always already fail in their construction. Maybe open source efforts like OpenSim and realXtend are the biggest political question, will SL be corporate owned, or will the metaverse open up to be a real outgrowth of community efforts? Although, it seems like Opensim is M$ friendly at least, being written in C# and thus requiring windows, or heavily influenced by M$ at worst, while realXtend is at least gpl licensed. What do you think?




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